This balm contains the following ingredients (in alphabetical order): Aboleth's mucin, Ambrosia, Essence of Deva, Mentha, and Unicorn Horn.
The thick mixture within this jar glow with a pale golden light, and small bubbles cause it to glimmer as they catch the sun. The contents inside smell sweet and minty. This glass jar is 6 inches in diameter and contains 8 doses.
Its contents may be used in one of two ways:
As an action, one dose of the ointment can be swallowed. The creature that receives it regains 10d4+20 hit points, ceases to be poisoned, has any curse on it broken, and is cured of any disease. If the creature is affected by a disease that specifies that it cannot be cured by normal means, the creature instead has advantage on saving throws to resist the effects of that disease for the next 24 hours. In addition, your body tingles with divine magic. For the next hour, the next time you deal damage to another creature, you can roll an additional 5d8 and add that to your total. The damage type dealt by this effect is radiant.
Over the course of 10 minutes, one dose of the balm can be applied to the skin. The ointment lasts for 8 hours, and cannot be washed off by water. When the balm is applied in this way, the creature gains the following benefits:
- They gain a +1 to AC
- They have immunity to Poison and being poisoned
- They have resistance to Radiant and Necrotic damage
- They have advantage against being charmed
- They have advantage on saving throws against becoming diseased
- They have advantage on Charisma checks when attempting to influence another creature
- They have advantage on Dexterity checks against being grappled
Notes: Bonus: Hit Points, Ceases Poison, Cures Diseases, Healing, Buff, Consumable
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