Armor (plate), artifact (requires attunement by a N/A)
Every day, this armor makes the weilder immune to one type of damage (the first kind the wearer is hit with), any damage of this type is completely blcoked for the rest of the day.
This armor Lso deals 1d12 radiant damage every time a evil alignment creature attacks it weilder while it is donned.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: N/A, Str. 15 Required, Stealth Disadvantage
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