Weapon (greataxe), artifact (requires attunement by a Bard)

This black greataxe has six strings running from the head of the axe down the handle, which thrum with energy. When strummed, they shriek with the soul-rending tones of metal and power. Legends tell of bards who occasionally appear with this weapon and stirring crowds into a frenzy with music that can only be described as electric.

This weapon does an extra 1d6 lightning damage on hit.

A bard has advantage on distracting, forming, and entertaining crowds when using this weapon if the setting does not feature electric instruments.

When a bard attunes to this weapon, they may use it to cast their spells. If a spell does not do lightning or thunder damage, the caster may choose to instead do one of those two damage types. This must be declared when casting the spell, before dice are rolled.

While attuned to this weapon, you can be clearly heard up to 100 feet away without effort. Shouting in this way is equivalent to the thunderclap spell, except that what the caster says while using this ability can be heard up to 300 feet away.

While attuned to this weapon, you are considered proficient with it.

While attuned to this weapon, it is considered a finesse weapon for you.

When attacking while attuned with the weapon, you may choose to use your performance modifier instead of your strength modifier to hit.

While attuned to this weapon, you gain access to the following spells:

 - Thunderwave
 - Shatter
 - Lightning Bolt
 - Chain Lightning

This weapon gains six charges. You may use any number of these charges to cast a spell that does lightning or thunder damage at a level equal to the number of charges expended. The spell cast must be one that does lightning or thunder damage before being modified. These charges are replenished after a long rest.

Once per long rest, you may spend one minute playing the axe to restore charges to the weapon. Make a performance check. If you roll a 24 or higher, restore all 6 charges. Otherwise, divide the result by 4 (round down) and restore that many slots. If your result is less than 1, one string on the axe breaks, and must be restored either by a wish spell, by a sufficiently skilled blacksmith in a lightning storm, or by replacing it with a bronze or blue dragon's heartstring. Each broken string permanently reduces the maximum number of charges on the axe by 1 until repaired.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Proficiency: Greataxe, Damage: Lightning, Bonus: Magic, Weapon Property: Finesse, Bard, Heavy, Two-Handed, Cleave

DarkLordArbitur

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