Range: 120/360
Damage: 3d8+ 1+ Dex Necrotic Damage
Sharpshooter: This rifle grants the benefits of the Sharpshooter feat and you gain the following
- Attacking at long range doesn't impose disadvantage on your ranged attack rolls.
- Your ranged weapon attacks ignore half and three-quarters cover
- before you make an attack, you can choose to take a -5 penalty to the attack roll. If that attacks hits, you add +10 to the damage
Spell Casting:
Grants the user the ability to cast Ice Knife twice per day
Grants the user the ability to cast Bane twice per day
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Necrotic, Range, Two-Handed, Ammunition (Firearms), Reload, Slow
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