a radio pack, used to call in Air Strikes on enemy positions.
List of Air strikes
1. 5th level spell: Gun Run (5ft by 15ft strip) (does 5-D6 damage, save is 15, successful save take half damage) (Int check) (1-5) fail and calls it in on your position (6-13) semi success, goes parallel to call in (14-20) success calls in were you called it
2. 7th level spell: Bombing run ( 10ft by 30ft strip) ( does 7-D6 damage, save is 15) (Int check) (Int check) (1-5) fail and calls it in on your position (6-13) semi success, goes parallel to call in (14-20) success calls in were you called it
3. 7th level spell: Napalm ( 10ft by 30ft strip) ( does 5-D6 Damage, with 2-D6 damage each turn in the fire, fire lasts 4 turns) (Int check) (1-5) fail and calls it in on your position (6-13) semi success, goes parallel to call in (14-20) success calls in were you called it
4. 7th level spell: AC 130 ( 30ft by 30ft area) ( Does 6-D10 Damage, Save 20) (Int check) (1-5) fail and calls it in on your position (6-13) semi success, goes parallel to call in (14-20) success calls in were you called it
5. 9th level spell: BRRRRT (5ft by 20ft strip or 10ft by 10ft squire) (does 6-D10 damage, save is 15 or 20) (Int check) (1-5) fail and calls it in on your position (6-13) semi success, goes parallel to call in (14-20) success calls in were you called it
6. 20th level spell: Buffy the Forehead Slayer ( 40ft by 160ft strip) (damage 10-D20 damage) (Int check) (1-5) fail and calls it in on your position (6-13) semi success, goes parallel to call in (14-20) success calls in were you called it
Notes: Complete TACP training, and memorize code book
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