A strange, dark green rectangular box with a hole on one end, and a thin, jointed metal arm on the bottom that attaches to the attuned creature's shoulder. It cannot be removed from the attuned creature's shoulder against the attuned creature's will.
Whenever the attuned creature hits a target - creatures and objects - with an attack of any kind, roll 1d10. For attacks that hit multiple times, roll 1d10 for each hit. On a 10, fire a magical homing projectile(s) at the target of the triggering attack, if the target has died or been destroyed the projectile(s) attacks another target of the attuned creature's choosing.
When the projectile hits its target, it explodes dealing 1d10 magical bludgeoning damage + 2d6(plus a number of d6 equal to the attuned creature's proficiency bonus) fire damage on a failed DC 14 DEX saving throw, and half as much on a success.
Notes: creature with at least one shoulder
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