Weapon (greataxe), uncommon (requires attunement by a Magic Weapon (battleaxe) - Artifact (Requires Attunement by a character with a Strength score of 15 or higher))

 

This divine battleaxe, a masterpiece of celestial artistry forged by Bahamut himself, gleams with the brilliance of pure platinum. A +1 weapon, the axe resonates with the essence of the Platinum Dragon's radiant power. Every facet of its design speaks of justice and righteousness. It boasts the following properties:

1. *Platinum Radiance:* You gain a +1 bonus to attack and damage rolls made with this battleaxe. The weapon's platinum blade exudes a celestial glow, a reflection of Bahamut's unwavering light.

2. *Divine Recall:* As a bonus action, you call the axe to your hand, a radiant glow emanates from its platinum surface. Any creature between you and the axe must make a DC 12 Dexterity saving throw, suffering damage equal to the weapon’s damage on a failed save, or half as much on a successful save. The divine essence of Bahamut protects the wielder during the recall.

3. *Dragon's Wrath (Heavy Attack):* The celestial platinum comes to life in a burst of brilliance during a heavy attack. Once per short rest, while wielding the weapon with both hands, the Dragon's Wrath empowers the strike, dealing an additional 2d4 cold damage, and the radiant power grants advantage on the attack roll.

This radiant masterpiece, now with the enhanced power of Dragon's Wrath, stands as a beacon of celestial craftsmanship and justice.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Magic Weapon (battleaxe) - Artifact (Requires Attunement by a character with a Strength score of 15 or higher), Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

dolfbekker

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