Armour of the mercenary General-turned-King and founder of the Kingdom of Hjavurngor (see World Encyclopedia). Now seperated from the rest of its matched set, its legend states that when the full set of Bolfir's old armour and Warhammer are reunited, its true power will be awakened. The Oath of Bolfir also states that any who can recover and prove themselves worthy of Bolfir's Relics, can call upon the full measure of Hjavurngor's power for aid when their need is great.
When attuned and worn in conjunction with the rest of Bolfir's Relics (also attuned), the full set becomes Awakened. The Awakened Armour of Bolfir gives you a +5 bonus to AC; Immunity to Bludgeoning, Piercing, and Slashing damage from non-magical weapons. and 5 charges of the Thunderwave spell (regains 1 spent charge per long rest) cast as an Action on your turn.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: When Attuned, this armour gives a +1 bonus to AC; Resistance to Bludgeoning, Piercing, and Slashing damage from non-magical weapons; and enemies with Orcish and Goblinoid ancestry have Disadvantage on attack rolls against you. You also have Advantage on all Persuasion rolls against Dwarves while wearing this item. , Str. 15 Required, Stealth Disadvantage
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