Sentience. Ascalon is Lawful Good and has an Intelligence of 16 (+3), Wisdom of 20 (+5), and Charisma of 25 (+7). Ascalon has truesight out to 30 feet and Darkvision out to 60 feet. Ascalon can read and speak Common and Draconic and can telepathically communicate with his user.
Traits. You have a +3 bonus to attack and damage rolls made with this magic weapon. It deals an extra 3d6 slashing and 3d6 radiant damage to creatures with the dragon type. While wielding Ascalon you have resistance to the breath weapons of dragons. You cannot be frightened. You can speak, read, and write Draconic (if you're holding or touching the weapon). You may use one charge cast bane.
The weapon regains 1d3 charges at dawn.
Proficiency with a battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage: Radiant, Damage: Slashing, Immunity: Frightened, Language: Draconic, a creature of good alignment, Damage, Combat, Versatile, Topple
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