Wondrous Item, very rare (requires attunement)

This horn belonged to the not-so-legendary halfling bard Babbledoo, who aspired to be a Harper but never achieved this goal due to his insufferable personality and poor taste in music. He was unfortunately slain by demons, alongside his fellow adventurers, in the second level of the temple complex. The horn has seven runes inscribed on it that glow yellow-white when it is blown.

The horn has two results tables based on when it is blown. When blown in combat, consult Table 1 ; when blown on non- combat scenarios, consult Table 2. As an action, you can blow into the horn and roll on the Combat or Non-combat tables. The horn has 10 charges, and one blast expends one charge. The horn regains 1d4+1 charges per day at dawn, and all spells from the horn are cast at 3rd level (if applicable).

d100 Combat Effect Out of Combat Effect
01-08 You gain advantage on all rolls for 1d4 rounds. Summons a turtle for 1 hr.
09-13 +1 AC for 3 rounds to yourself or an ally within 10 ft. +10 temporary hit points for 1 hour.
14-19 Summons a monkey with three coconuts, who is considered an ally, and lasts for 1 minute. You have +1 to all ability checks for 1 hour.
20-22 +1 attack bonus for 3 rounds 50 copper pieces spill out of horn.
23-27 +1 damage bonus for 3 rounds You and any allies within 10 ft gain +1 AC for 1 hour.
28-42 Shoots a 10-foot-long cone of cold, taking the form of icy water. The horn shoots bubbles for 5 minutes.
43-44 Casts hold person on a target of your choice. The horn makes a horn sound.
45-53 Casts charm person on a target of your choice. The horn makes flatulence noises.
54-56 Shoots 1D100 ¼ inch marbles, range 30 ft. cone originating from you, DC 13 Dexterity saving throw, 4d6 damage on a failed save, half on a successful save. The horn shoots confetti.
57-58 Emits a 10-foot cube of foul-smelling gas. Summons 1d4+1 kittens for an hour.
59-64 Summons 1d6 rats for an hour. 59-64 30 seconds of random noises.
65-74 Summons a swarm of insects (wasps) for 1 minute. Shoots water with goldfish; up to 5 gallons and up to 3 goldfish.
75-78 Random cacophonous noise that stuns for 1 round fills a 15 ft. cone of your choice, DC 13 Constitution saving throw to not be affected. Summons a dog for an hour.
79-80 You and any allies within 10 ft. gain +10 temporary hit points for 3 rounds. Belch!
81-83 Shoots a dozen rotten eggs at a target of your choice within 30 ft. +5 to hit, 3d8 poison damage. You or an ally of your choice within 10 ft has advantage on all rolls for 1d4 minutes.
84-85 You take 1d10 force damage. You or an all of your choice within 10 ft has +1 skill checks for 1 hour.
86-92 You cast sleep centered on yourself. Shoots harmless flame for up to 5 minutes.
93-94 Summons a goat for a minute. Shoots 10 pieces of edible fruit.
95-96 Casts grease at a point of your choice. Shoots out a 10-ft. cube of fog.
97-00 You or an ally within 10 ft. heal 4d4+4 hit points. Summons a pig for an hour.

 

This item is credited to Damian Dodge, and found in the Into the Forest of Wyrms adventure on DMs Guild.

pocktervaround

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