Weapon (shortsword), rare (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon. 

This sword has 4 charges and regains 1d4 after a long rest. Using one of it's charges, the blade begins to glow a sickly green color. For 30 seconds, when you hit a creature using this sword, the creature must succeed on a DC 15 Constitution saving throw or become poisoned.

If the wielder of this sword is also wielding the magic weapon Entropy, this sword does an additional 1d6 poison damage on hit.

 

Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage, Debuff, Combat, Finesse, Light, Vex

Item Tags: Damage Debuff Combat

Graham3D

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