The Apeture is a Mercury eye that is embellishing an ornate silver pendant with blue gemstones hanging off of it. The eye typically follows Aldrich’s own but can be seen to move independently, almost as if something else were looking through it. When used as a spellcasting focus the eye and gemstones glow.
Quicksilver Blood. Your very blood has become mercury in exchange for this divine power. You have immunity to poison damage and to the poisoned condition. Whenever you would take slashing or piercing damage, you may let out a lash of mercury, dealing 2d10 poison damage plus 2d10 radiant damage as a reaction. You may also coat over your skin, granting a +2 to AC, as a bonus action for 1 hour. You may use this once per long rest.
You may also cast the following spells without expending spellslots. These spells cannot be enhanced with Blessing of Mercury. Twice per day you may cast; Evards black tentacles, mage armor, dimension door. These all take the form of flowing quicksilver.
You regain all expended spells after a long rest.
Blessing of Mercury. You may as a bonus action after casting a spell, amplify it to increase its power. If it deals damage, you may reroll any 1s or 2s you roll on the damage die.
You may also amplify it. You may cast it as if you were casting it with a spellslot two levels higher then you are. For example, you can use a 3rd level spell slot to cast a 5th level fireball. You may use this feature thrice per long rest.
Aura of Purity. You may activate an aura of purifying light. As an action, you cause radiance to emit from your body, creating bright light for a 20 feet radius, and dim light for a further 40 feet. Hostile creatures who move into or start their turn in the light, must succeed a wisdom saving throw against your spellsave DC. For every 5 feet they are close to you, they take 2d6 radiant damage on a failure, half on a success. For example, a creature within 20 ft of Aldrich takes 2d6 radiant damage, while a creature within 5 ft of Aldrich take 8d6 radiant damage. This lasts for 1 minute. You must finish a short or long rest before using this ability again.
Spellcasting Focus. Acts as a spellcasting focus, granting +3 to Spell Save DC and Spell Attack Rolls.
Heightened Intellect. Your intelligence score increases to 20 while attuned to this item if not already above it.
Agelessness. You do not seem to age. You suffer none of the effects of old age, and cannot be aged magically.
Notes: man who swore an oath with the god of mercury
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