Weapon (crossbow, heavy), uncommon (requires attunement by a Someone proficient with Alchemist's Tools)

At the start of a day you may choose the additional damage type: fire, acid, poison, or cold damage. Until you finish a long rest, this crossbow will deal an additional 1d10 of the chosen damage type.

+1 modifier is added to attack rolls using this weapon

Proficiency with a Heavy Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage: Acid, Damage: Cold, Damage: Fire, Damage: Poison, Someone proficient with Alchemist's Tools, Ammunition, Heavy, Loading, Range, Two-Handed, Push

Previous Versions

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4/20/2024 10:04:57 PM
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