Blessed by a goddess of Order, Stability, and Law; this legendary weapon is capable of harming enchanted beasts and demons against which regular weapons merely snap. Massive, even by greatsword standards, the weapon can only be utilized by the strongest mortals. The silver blade on this weapon is completely unbreakable, and can send powerful shockwaves through the earth at range.
You have a +2 bonus to attack and damage rolls made with this magic weapon and, while you are attuned to this weapon, you gain a +1 bonus to your armor class.
This sword has 5 charges, and regains all expended charges at dawn. While the sword has uses remaining, you can expend charges to activate the following effects:
- Shockwave (1 charge): As an action, you can expend one charge and send forth a shockwave of yellow flames in a 20 ft. line, forcing each creature in range to succeed on a DC 17 Constitution saving throw, taking 18 (4d8) force damage on a failed save, or half as much on a successful one.
- Eruption (2 charges): As an action, you can expend two charges and thrust the sword into the ground in a surge of yellow flames in a 10 ft. radius, forcing each creature caught in the blast to succeed on a DC 17 Dexterity saving throw, taking 21 (6d6) force damage on a failed save, or half as much on a successful one.
- Nihil (1 charge): When a creatures lands a critical hit against you, you can use your reaction to expend 1 charge and turn that hit into a regular hit.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Bonus: Armor Class, Lawful creature with a Strength score of 18 or higher, Damage, Buff, Negation, Combat, Warding, Heavy, Two-Handed, Graze
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