Armor (plate), legendary (requires attunement by a Requires attunement by a GOAT’ed warrior.)

Legendary / attunement / full plate 18+6 = 24 AC

+6 AC and all saving throws
Immune to non legendary crits

Immovable Object: Once per dawn, as a bonus action, the wielder cannot be moved or have their speed reduced. 

Unstoppable Force: Once per dawn, as a bonus action, the wielder can move any object or stop its movement (assuming physics apply). The wielder can also reduce the speed of a touched creature to 0. 

Adamantine: This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Immunity: Critical Hits, Bonus: Saving Throws, Bonus: Armor Class, Requires attunement by a GOAT’ed warrior., Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

Zsoro

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