Weapon (crossbow, heavy), very rare

The Anti-Mage Missile Launcher, fires an auto guided missile that only requires you to get a lock-on before firing. The Anti-Mage Missile Launcher can only lock onto magic users, and cannot be fired at a normal creature. The Anti-Mage Missile Launcher, can only be fired after a full lock-on, which requires you to make a bonus action to attempt a lock-on which ends your turn. After this you must wait until your next turn which is when the missile will be fired. The missile will ignore any form of damage reduction, and force any magic wielder to lose concentration on any spells. The Anti-Mage Missile Launcher can only carry one shot at a time and requires an action to reload. when the missile lands it will deal 5d10 force damage and will deal an extra 1d10 force damage for every 3 creatures that came before you.

Warning: If you attempt a reaction, during a lock-on the lock-on will be canceled. The lock-on only requires line of sight, and for you to be facing in the proper direction, if you are blinded, the lock-on will continue only when the target itself is out of view, will the lock-on cancel. This lock-on does not require a hit roll, to land a shot. 

Proficiency with a Heavy Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage: Force, Ammunition, Heavy, Loading, Range, Two-Handed, Push

Lo_Ser

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