Rod, legendary (requires attunement)

This 4-foot rod has an Opaline tip and has what looks like a clawed fist clutching a skull. The bottom is jagged and appears to have once been apart something bigger before being snapped off. The rod is covered in the name of good deities & celestial names but they are sullied by being spelled reversed and in black blood. Asmodeus's badge of office as ruler of the Nine Hells, the Ruby Rod is an artifact of immense power. Asmodeus may use his aspect to grant a measure of that power to mortal supplicants or servants, for a short time. The Rod functions by Asmodeus's will alone and if any creature attempts to use it without his consent, or if any mortal tries to wield it, must make a DC 20 Constitution saving throw. On a successful save, the creature takes 10d8 Fire damage. On a failed save, the creature dies and their soul is brought to the Nine Hells.

Works like a +6 unholy great club if swung. 1d8 bludgeoning damage.
Unholy Great Club 1d8 bludgeoning damage.

The abilities could be used as often as he wanted by Asmodeus but only once per day by other people.

Lightning Bolt
100-foot beam of electricity. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 14d6 lightning damage on a failed save, or half as much damage on a successful one.
The lightning ignites flammable objects in the area that aren't being worn or carried.At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. DC 18 Dex save


Flame Strike
60-foot beam of acid.A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 8d6 fire damage and 8d6 radiant damage on a failed save, or half as much damage on a successful one.At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage and the radiant damage (your choice) increases by 1d6 for each slot level above 5th. DC 18 Dex save


Cone of Intense Cold 60-foot cone of intense cold.A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 12d8 cold damage on a failed save, or half as much damage on a successful one.A creature killed by this spell becomes a frozen statue until it thaws.At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th. DC 18 Con save



The abilities could be used as often as he wanted by Asmodeus but only once per day by other people.

In Accordance to Law: If any creature breaks a promise or agreement with you that was made freely and without coercion, you may choose to punish them by using the Ruby Rod to magically inflict 4d12 fire damage. Any creature killed by this damage has their soul consigned to the Nine Hells. However, if you break an agreement made in this way, you take this damage instead, and your attunement to the Ruby Rod is broken

Magic Resistance: While attuned to this item, you are immune to the charmed condition, and have advantage on all saves against spells and other magical effects.

Eyes of the Master: While attuned to this item, you have truesight to a range of 120 feet.

Notes: Advantage: Charisma Saving Throws, Advantage: Constitution Saving Throws, Advantage: Dexterity Saving Throws, Advantage: Intelligence Saving Throws, Advantage: Strength Saving Throws, Advantage: Wisdom Saving Throws

Wonderpig

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