You have a +1 bonus to attack and damage rolls made with this magic weapon.
Hitting targets with this weapon release electric shocks. Actions;
- You can use an action to hit a target within 5 ft from you.
- You can use an action to be in a blocking state, where you block every ranged attacks in front of you.
- You can use an action to jump in the air and an other to slam the staff on the ground and deal half damage in a 5ft circle around you.
- You can use an action to throw the staff in front of you, dealing half damage to nearby targets within a 5ft.circle around the impact.
- You can use an action to unleash a 10 ft wave of electricity in front of you, dealing half damage to targets strucked by the wave.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage, Combat, Versatile, Topple
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