You have a +1 bonus to attack and damage rolls made with this magic weapon.
As you hurl the hammer towards your target, the runes flare with a brilliant light. With a resounding impact, it ricochets off with a thunderous crack, seeking out its next adversary with unerring accuracy.
As an action you can attempt to throw the hammer at a target, where it will proceed to ricochet up to 4 times. A target can be nearly any object, as long it is in a linear direction.
As a bonus action, you can hold out your hand and have the hammer return to you. On its return it will hit any target using the shortest path possible. ]
On a roll of 5 or below, the runes will malfunction and the hammer will hit random targets, hitting at least one friendly target. If a friendly target is hit, they will be deafened and frightened.
Proficiency with a Light Hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Frightened, Deafened, Damage, Combat, Light, Thrown, Nick
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