Weapon (battleaxe), very rare (requires attunement)

 

The Axe of Thunder and Lightning
This mighty battleaxe is imbued with the raw power of the elements, its very existence a manifestation of the fury of the skies. The Axe of Thunder and Lightning is a weapon of unbridled ferocity, its blade etched with ancient runes that shimmer with an electric blue glow. It is said that the Axe of Thunder and Lightning was forged in the heart of a raging tempest, its metal imbued with the raw energy of the storm. Those who wield it are said to be chosen by the gods themselves, destined for greatness and glory in the heat of battle.

Appearance
The axe's head is forged from a gleaming silver metal, its surface adorned with intricate engravings that seem to dance with an inner light. The blade's edge is razor-sharp, capable of cleaving through even the strongest armor with a single, mighty blow. The haft is crafted from a sturdy oak, its length wrapped in supple leather and adorned with small, glittering gemstones that crackle with energy.

Powers
The Axe of Thunder and Lightning is said to hold the very essence of the storm within its metal heart. When wielded by a brave warrior, it unleashes a maelstrom of elemental fury upon the battlefield. Its powers include:

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

Lightning Strike. You can use an action to cause a bolt of lightning to leap from the axe’s blade in a line that is 5 feet wide and 100 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 2d6 lightning damage on a failed save, or half as much damage on a successful one.

Thunderclap. You can use an action to cause the axe to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage: Lightning, Damage: Thunder, Prone, Deafened, Damage, Combat, Versatile, Topple

Previous Versions

Name Date Modified Views Adds Version Actions
4/26/2024 6:58:33 PM
3
1
--
Coming Soon

Item Tags: Damage Combat

ValindilStarwalker

Comments

Posts Quoted:
Reply
Clear All Quotes