Weapon (maul), very rare

This weapon is a barbell with weights only on one side, every 25 lbs plate you add to this hammer adds another (2d6) bludgeoning damage up to 10d6. When you use this weapon you have half movement and disadvantage on attacks rolls.

At 75 lbs you must make a strength check on every consecutive hit you make to re-lift the hammer (DC 15-18-20-25-30)

At 100 lbs you must make a strength saving throw on each consecutive hit or be knocked prone (DC 15-18-20-25-30)

At 125 lbs you must make a constitution saving throw on each consecutive hit or gain a point of exhaustion (DC 15-18-20-25-30)

At 150 lbs you make all previous saves and checks at disadvantage.

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Speed Reduction: Impose, Disadvantage: Melee Attacks, Damage: Bludgeoning, Damage: Bludgeoning, Damage: Bludgeoning, Damage: Bludgeoning, Heavy, Two-Handed, Topple

SkyArmy125

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