This armor counts as a +3 to any creature who wears it. When attuned to a creature with a metal body it will melt into the body giving no sign that armor is being warn.
If the attuned creature is attacked with a nonmagical metal weapon, as a reaction, the creature can take half damage and removes the metalic weapon from the creature's grasps as it attempts to integrates the weapon into it's body
If the attuned creature is attacked, as a reaction, the creature can cause the attack to miss up to the attuned creature's proficiency bonus per day as the body melts to allow the attack to pass through harmlessly.
Up to the proficiency bonus of the attuned creature per short rest, when they absorb metal, they may heal 3d6 + proficiency bonus.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Creature with a metal body, Combat, Warding, Str. 15 Required, Stealth Disadvantage
Previous Versions
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4/29/2024 4:01:06 AM
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Coming Soon
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