This Mahogany armor was crafted out the the sheer emotions to face life with the hand given. It is driven by the sheer emotions that flow pure and true with each person who wears it. Despite its wooden structure no flame can burn it, no hammer can smash it. It is as sturdy as it is surprisingly light. Marshall's burning conviction has caused it to take on a new form
Frenzy of Sune: As an Action you can roll a number of d10s equal to twice your proficiency bonus. You take fire damage equal to what you rolled, this damage cannot be mitigated and any damage you take that would bring you to lower than 0 HP is reduced to make it that you are left with 1 HP. You then gain temp HP equal to the damage taken + 20.
While Raging with this effect you deal +4 damage with your melee weapon attacks and gain resistance to all damage types.
Once that temp hp is used you must make a DC 25 con save or suffer 2 levels of exhaustion or 1 level if you pass the save. If you have used Frenzy of Sune previously in the current day this Save is made at disadvantage
All of the Abilities below can only be used once a day
Morningstar's Blessing: As an action you call forth Morningstar, a spirit of Rebellion and functions under the Find Greater Steed Spell, he takes the shape of a Large Flaming Elk but uses the statistics of a Winged Bull, additionally he gains a bonus to his AC and saving throws equal to it's rider's proficiency modifier. He also gains HP equal to (10*prof bonus)
Guardians of Mine Own Past: As an action you can call forth the spirits of the past to cast the spell Spirit Guardians
Let Mine Own Speed Take Me: As an action you call forth the spirits of the past to cast the spell Haste
Let Mine Own Spirits Protect Me: As an Action I call upon the spirits of the past to protect you, for a minute you can use your reaction to add +2 to your AC or +4 to your saving throws if you were to be hit or fail a save. If you use this feature you cannot cast leveled spells until the end of your next turn.
Let Mine Own Weapon Strike True: As a Bonus Action you call forth the spirits of your past as you strike, for the next minute you may add a d6 to yours and Morningstar's attack rolls
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Must be attuned by someone who's conviction is nigh unwavering, Combat, Warding, Str. 15 Required, Stealth Disadvantage
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