Weapon (battleaxe), very rare (requires attunement by a The Battle Axe will attune instantly to a character that is proficient but can not be un-attuned with out 2 Remove Curse spells being cast, one on the person and one on the weapon)

You have a +1 bonus to attack and damage rolls made with this magic weapon. The Weapon has a number of charges equal to the level of the character, each charge can do an additional 2(d8) of Necrotic or Radiant damage, The Axe is recharged after a long Rest, and 1(d4) charges after a short rest.  An Intelligence check (DC 15) must be made each time. If the save is missed the wielder takes 1(d20) damage. This damage can only be healed by a long rest.

This weapon is cursed and is imbued with 2 spirits one of good and one of evil, and as long as the wielder has it they will use no other weapon unless it is not feasible to use. The Owner will not relinquish the Axe and will let no one touch or handle it while they are under its control.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, The Battle Axe will attune instantly to a character that is proficient but can not be un-attuned with out 2 Remove Curse spells being cast, one on the person and one on the weapon, Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

Carlton_Carlsbad

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