Armor (plate), legendary (requires attunement by a Paladin who is not an Oathbreaker)

This set of magical plate is like a second skin to the user; light enough to move freely in, and donnable in an instant without sacrificing its integrity or protective qualities.

You have a +3 to your Armor Class while attuned to the armor and wearing it. The armor conforms to the wearer's body in its entirety when donned as a bonus action. The wearer can also doff the armor by using a bonus action, thus causing the armor to peel away and condense into an article of jewelry, such as a ring or amulet. The armor has no minimum Strength score requirement, and does not impose disadvantage on Dexterity (Stealth) checks made to move silently.

Curse. Once you attune to this cursed armor, you can’t remove it unless you are targeted by the remove curse spell or similar magic, or you break your paladin oath. If you break a tenet of your oath while attuned to the Armor of Oaths, your current and maximum hit points become 1 and your attunement to the armor ends. These effects can only be reversed by a Wish spell or the commitment to an Oath of Redemption.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Paladin who is not an Oathbreaker, Buff, Combat, Cursed, Jewelry, Str. 15 Required, Stealth Disadvantage

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4/30/2024 1:57:42 PM
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Item Tags: Buff Combat Cursed Jewelry

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