A massive suit of airtight armour, the helm of which is a massive steel dome, affixed to the torso of the suit. The wearer sees from a set of thick glass blocks that make a circle around their head. This armour has been forged from Adamantine and Mithril, with the make style of many different civilisations, elven, Dwarven etc…. It can only be donned or doffed onto the attuned creature, by another creature that is proficient with Blacksmith’s tools.
A massive suit of airtight armour, the helm of which is a massive steel dome, affixed to the torso of the suit. The wearer sees from a set of thick glass blocks that make a circle around their head. This armour has been forged from Adamantine and Mithril, with the make style of many different civilisations, elven, Dwarven etc…. It can only be donned or doffed onto the attuned creature, by another creature that is proficient with Blacksmith’s tools. Whilst worn, it provides the following benefits:
- 20AC
- Critical hits are treated as normal hits, and do not automatically hit
- The wearer cannot be moved unwillingly
- The armour cannot be destroyed or damaged by means that are not of a highly arcane manner
- The armour can be worn directly by any humanoid creature or construct, including warforged
- The wearer does not have to breathe, and thus is not effected by drowning or poisonous/ attacking gases
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Str. 15 Required, Stealth Disadvantage
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