You have a +2 bonus to attack and damage rolls made with this magic weapon.
This Heavy Crossbow can be wielded as a magical weapon that grants a +2 bonus to attack and damage rolls made with it.
The crossbow has 5 charges for the following properties. The crossbow regains 1d4 + 1 expended charges daily at dawn.
Lightning Bolt. When you hit with a ranged attack using the crossbow, you can expend 1 charge to deal an extra 2d6 lightning damage to the target.
Spells. While holding this crossbow, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: feather fall (1st-level version, 1 charge), fog cloud (1st-level version, 1 charge), thunderwave (1st-level version, 1 charge), levitate (2nd-level version. 2 charges), gaseous form (3rd-level version. 3 charges), wind wall (3rd-level version. 3 charges). The crossbow can also cast gust as an action that does not use any charges.
Silent Assassin. If this weapon makes a critical hit, and the target fails a CON check the target is subject to an effect similar to the silence spell. The differences are that this spell effect does not require concentration, only lasts 1 round and has a diameter of only 5ft. The effect is emitted from the fired crossbow bolt, and moves with it.
For this silence like effect to occur, the creature targeted has to be a size medium or larger and alive. Undead and Constructs are not considered alive, and are therefore grouped with similarly unaffected objects such as structures, walls and corpses. Shooting the bolt into a tree produces the silencing effect, if it is not dead.
If the saving throw was failed and the crossbow bolt was not observed in flight, the location the shot came from cannot be determined if the shooter cannot be seen.
This weapon is a member of the Primordial Armamentarium, and draws it's power from the Elemental Plane of Air.
Proficiency with a Heavy Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage: Lightning, Deafened, Magic User, Damage, Combat, Ammunition, Heavy, Loading, Range, Two-Handed, Push
Previous Versions
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5/1/2024 3:27:23 PM
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12
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1
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1.5
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Coming Soon
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