Long ago, the faithful and valiant Martials of the land lived as second class citizens, working as slaves for the devious magic users. Over the millennia the Martials consistently rebelled against there oppressors until they fashioned Aequatore to even the field. Using this weapon they overthrew the magical tyrants, and an era of peace echoed throughout the lands, until, mysteriously, the blade was lost.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.
When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
The magic weapon has 10 charges for the following properties. The sword regains all expended charges daily at dawn.
Power Strike. When you hit with a melee attack using the sword, you can expend 1 charge to deal an extra 2d6 force damage to the target.
Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, with a spell save DC of 8 + your proficiency bonus + your strength or dexterity modifier and a spell attack bonus of your proficiency bonus + your strength or dexterity modifier, Teleport (4 charges) , Globe of Invulnerability (3 charges), Hold Monster (2 charges), Levitate (1 charge), Fireball (5th-level version, 2 charges), , or Wall of Force(5 charges).
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, by a barbarian, fighter, monk, paladin, or ranger., Damage, Combat, Versatile, Sap
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