Weapon (shotgun), common

An Automatic Pistol. Deals 4d4 Piercing damage. Has a range of 15/30 feet and holds 6 ammunition. This weapon has the "Two-Handed" and "Loading" properties. While using an action to fire this weapon, you may use a bonus action to attack again. If you have an "Extra Attack" feature or something similar, on top of using the Extra attacks, you may also make an additional attack. Attacks made with this weapon are considered "Non-Magical" attacks for the purposes of damage resistances or immunities.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Weapon Property: Loading, Weapon Property: Two-Handed, Range, Two-Handed, Ammunition (Firearms), Reload, Push

spree0

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