Armor (shield), artifact (requires attunement by a Must be attuned by either a Paladin or a Fighter during a short rest at an old battlefield)
This large, ornate shield is said to have been forged by the gods themselves to protect the mortal realm from great calamities. Its surface is adorned with intricate designs depicting ancient battles and heroic deeds.
- Abilities:
- Guardian's Ward: As a reaction, you can interpose the shield between an ally and an incoming attack within 30 feet, granting the target temporary hit points equal to your level plus your Charisma modifier (minimum of 1). Once used, this ability can't be used again until the next dawn.
- Aura of Protection: While holding the shield, you and friendly creatures within 10 feet of you gain a +2 bonus to saving throws.
- Sentinel's Resilience: Once per long rest, you can use an action to activate the shield, granting yourself and nearby allies within 30 feet immunity to all damage for 1 minute. This effect ends early if you are incapacitated or killed.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Must be attuned by either a Paladin or a Fighter during a short rest at an old battlefield
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