Weapon (dagger), uncommon

These magical daggers are the prize of troublemakers and assassins all over, valued for their high versatility. 

Deft Strokes: When making a melee attack with this dagger in your main hand and holding nothing in your offhand, you can make a second attack with this dagger as a bonus action.

Eviscerate: As a bonus action, you can ready your dagger for a more powerful strike. The next attack you make with it deals 1d10 piercing damage instead of 1d4. 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Finesse, Light, Thrown, Nick

ItsNotAChest

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