Shillelagh. This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. You can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using this weapon, and the weapon's damage die becomes a d8.
Spells. The staff has 15 charges for the following properties. It regains 1d10 + 5 expended charges daily at dawn. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
- Wall of Thorns (6 charges)
- Druid Grove (6 charges)
- Commune with Nature (5 charges)
- Tree Stride (5 charges)
- Awaken (5 charges)
- Grasping Vine (4 charges)
- Plant Growth (3 charges)
- Speak with Plants (3 charges)
- Conjure Animals (3 charges)
- Barkskin (2 charges)
- Locate Animals or Plants (2 charges)
- Spiderclimb (2 charges)
- Spike Growth (2 charges)
- Animal Friendship (1 charge)
- Speak with Animals (1 charge)
- Entangle (1 charge)
Nature Mastery. You can also use an action to cast Druidcraft, Pass Without Trace and Detect Poison and Disease from the staff without using any charges. While holding it, you have a +2 bonus to spell attack rolls and your spell save DC.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
This magic item was created by the magi of wonder and whimsy; Cameron the Clairvoyant, for a friend of his - the newest Archdruid of Neverwinter - Abaurax. He loved to create, and was inspired by many things around him - people, places, things, concepts, nature, anime, pop culture - and loved to craft superior unique things for the Dungeons and Dragons community. Check out his homebrew creations in every category on D&DBeyond, and feel free to incorporate them into your homebrew campaigns. Cameron the Clairvoyant is a former player-character that reached level 20 and now functions as a NPC Archwizard, and has created numerous impactful magic items, weapons, subclasses, monsters, creatures, feats and spells. Seek him out in your next quest! He loves to take requests and interact with parties of player-adventurers.
Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Nature Clerics, or other spellcaster if DM permits, Creation, Control, Communication, Detection, Warding
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