In a spherical radius of 15 ft all entities skip a round of combat.
Looted from Timeline OCS-4546B, The Stasis Rifle-
The stasis rifle uses patented technology to slow time around an entity to as near to a full stop as the laws of physics will permit, essentially anchoring the target in place without affecting its internal workings. It is designed to facilitate scientific and engineering operations by expanding the window of opportunity for action in time-sensitive scenarios.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Sap
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