Agdon claims this 15 foot long scarf was forged from lightning itself, and as time went on, Agdon's identity became intertwined with the scarf itself, becoming indistinguishable one from the other.
A creature attuned to it gains the following benefits:
- Increase your movement speed by 10 feet
- You can cast the Haste spell on yourself once a day. While this condition is active, any creature that comes within 5 feet of the Scarf takes 1 Lightning Damage.
A creature can grab the Scarf as an action, requiring a successful DC 17 Strength Check (Athletics). If successful, the attuned creature's speed is halved and cannot move more than 15 feet away away from whomever is grabbing it.
Sentience
The Scarf is a sentient Chaotic Evil garment with an Intelligence of 12, Wisdom of 14, and Charisma of 18. Whenever something worth stealing piques the scarf's interest, Agdon's voice resounds in the attuned creature's mind, demanding it steals it in the next 5 minutes "or else". If the attuned creature does not comply, the Scarf begins to tighten itself to the wearer's neck and begins to suffocate it until the attuned creature complies with its request. If the attuned creature becomes unconscious, the scarf loosens itself from the neck, the attuned creature takes 10 minutes tp regain consciousness and gains 2 levels of exhaustion.
Curse
This item is cursed. Attuning to it curses the creature. The Scarf cannot be removed from the attuned creature, unless subjected to a remove curse spell or similar magic. When this happens, the scarf must be removed within 1 minute or be cursed again.
An outfit made of pride silk weighs 4 pounds and costs 500 gp. If you aren’t wearing armor, your base Armor Class is 11 + your Dexterity modifier while wearing it.
Notes: Tie and wear the scarf around your neck for 1 hour.
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Posted May 11, 2024Original idea linked from reddit, needed it for campaign