You have a +1 bonus to attack and damage rolls made with this magic weapon.
When attuned to this item you roll a number of d8 equal to your proficiency bonus rerolling any doubles. Consult the table below for the abilities granted. Abilities remain until next long rest. Reroll abilities upon completion of long rest.
1 Alterknit Damage
As a bonus action you can expend one charge from the weapon to change the weapons damage type to Fire, Cold, Lightning or acid damage for the next 1 minute.
2 Alterknit Attack
When an attack would miss, as a reaction you can expend 3 charges from the weapon to add a +2 to the attack roll.
3 Alterknit Positivity
The presence of the Alterknit axe boosts you and your comrade's to fight on through any adversity. You can as an action expend X number of charges to grant temporary hit points Equal to your proficiency bonus plus the number of charges to you and friendly creatures equal to the number of charges expended within 30ft. The temp The axe also emits bright light in a 30ft radius.
4 Alterknit Protection
When you would be hit by an attack that would drop you to 0 hp as a reaction you can expend all remaining charges from this weapon to drop to 1 hp instead.
5 Alterknit Mask
You can cast disguise self once per long rest
6 Alterkniting Smite
When you hit with an attack roll you can expend charges from the battle-axe to do an additional d6 damage (Max 2d6 per attack) of the battle-axes current damage type.
7 Alterknit Cat
You summon a Lion (as per mm) the lion follows your commands and acts immediately after your characters turn.
1st 8
Reroll
2nd 8
Extra ability
3rd 8
Crit on a 19
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage, Combat, Versatile, Topple
Comments