Weapon (greatclub), varies (requires attunement by a Place against shoulder to attune)
A metallic arm that can be used in place if a missing limb. This arm functions like a normal arm. Unarmed attack with this arm deals 1d8 bludgeoning damage using INT as an attack modifier.
Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Unarmed Attacks, Place against shoulder to attune, Two-Handed, Push
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