Armor (studded leather), rare (requires attunement)
This armor absorbs damage. When you drop to below half your points, as a reaction you are able to release that damage back out around you. Every creature of your choice, in a 15 ft. radius, must make a DC 16 Constitution saving throw or take 4d6 radiant damage and be pushed back 15 ft away from you. On a successful save, each target takes half damage and is not pushed.
This armor has 1 charge, which resets every day at dawn.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Bonus: Magic, Damage: Radiant, Combat, Warding
Previous Versions
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4/1/2024 11:41:49 PM
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5/14/2024 2:11:06 AM
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12
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0
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5/14/2024 5:36:15 AM
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13
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Coming Soon
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