Wondrous Item, uncommon

This item was first crafted a long time ago by Creed the Tinkerer in service to his kingdom's military for use by its clerics to stabilize the dying and heal lesser injuries on the field of battle while conserving their own energy for further, more intensive use.

This amulet allows the user the ability to cast the spell Cure Wounds to a maximum of 3 times before it is depowered and must recharge.

This ring has 3 charges, expending 1 charge per cast.
When all charges are expended from the ring, roll a D20, on a 1 the ring is depowered and cannot recharge on its own.
If the ring is depowered, it may be recharged by a Wizard or Tinkerer with an Arcana check with a DC of 15, otherwise it may be recharged by any other Magic User with an Arcana check with a DC of 18.

Notes: Healing, Necklace, evocation

Item Tags: Healing Necklace evocation

RealmOfAnarchy

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