Weapon (greataxe), artifact (requires attunement)

Armads, the Thunder Axe, is one of the Eight Legendary Weapons of Elibe. Forged for the purposes of slaying dragons, Armads was most famously wielded by the Lord Hector during the war against the dark mage Nergal. 

This weapons grants a +1 to attack rolls and damage with this weapon.

Protectorate Weapon. While wielding Armads, you gain +1 AC.

Thunder Axe. This weapon deals 1d10 thunder damage in addition to its normal damage. In addition, whenever you deal 9 or more thunder damage with this feature, the creature you dealt damage to has disadvantage on attacks until your next turn.

Distant Counter. Whenever you are hit by a ranged attack or ranged spell attack within 20ft., you may use your reaction to throw Armads at the enemy that attacked you. Make a thrown attack roll against that enemy. If you hit, double the amount of thunder damage you deal.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Thunder, Bonus: Armor Class, Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

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