Channel Divinity. You may channel your divine bloodline, as a bonus action, granting the following benefits for 1 minute. Your dexterity score increases to 22, and you gain immunity to poison damage, radiant damage, and the poisoned condition. You cannot be blinded or deafened, and do not suffer from exhaustion. You also deal an extra 2d6 radiant damage on hit with any weapon attacks. You may only once, boost your sneak attack damage, increasing all dice rolled to d10s. You may do this once per long rest.
Auric Strike. When you use your fighting spirit feature, you may preform a sneak attack twice per turn, with a limit of one per attack. You may also, instead of preforming a sneak attack, preform an Auric Strike, dealing 4d6 fire damage and 4d6 radiant damage to creatures within 10 feet of the original target. You may choose which ones to hit.
Enhanced Weapon. This weapon has a +3 to hit and to damage.
Charismatic Lineage. Your charisma score increases to 18 if not already 18 or higher.
Knowledge of Divinity. You can recall details about any god tha you are aware of.
First to Strike. Creatures have disadvantage on attacks against you, and you have advantage on all saving throws for the first round of combat.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: an aarakocra who has found peace and family, Ammunition, Heavy, Range, Two-Handed, Slow
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