Sometimes, objects do not just need to be taken in a small container, but also are required to keep from being decayed. Doing so requires constant cooling, wHich requires specialized enchantments.
This backpack has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 200 pounds, not exceeding a volume of 24 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
Unlike a standard bag of holding, this one has an enchantment on it that keeps items within very cold, by way of a constant cooling effect, allowing it to prevent the decay of organic materials. Any perishable items degrade at an extremely slow rate, 1 day of decay for every 10 days in the bag.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again, and the formerly inner layer of the bag remains icy cold. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
If someone were to touch the cold side of the bag, they must succeed on a DC 12 Constitution saving throw or suffer 4 (1d6) cold damage. For creatures that are within the bag, the Constitution saving throw is instead DC 15, and the creature suffers the cold damage every minute they remain within, repeating the saving throw each minute. After three failed saving throws, which may or may not be consecutive, they suffer from one level of exhaustion.
Placing a bag of colding inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Notes: Utility, Container, enchantment
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