Weapon (dagger), uncommon

Used to cut tissues and organs while dissecting a creature. The blade can be kept sharp for long periods of time without needing to hone it. This item can be used as a dagger weapon in combat.

The blade of this amputation knife is made of adamantine, a super hard metal alloy that has a black finish and reflects candle light with a green sheen (reflects magical light with a purple-white sheen). Melee weapons and ammunition made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit.

When equiped and examining the body of a creature, this item grants you advantage on any Intelligence (Medicine) checks you make involving the dissection of tissues and nerves.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Advantage: Medicine, Combat, Finesse, Light, Thrown, Nick

Item Tags: Combat

PapaHawk

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