The head of the warhammer is made from pure Mithril with a diamond coating magically adhered during the forging, its shaft is made from adamantite, imbued with magical properties, making it unbreakable and able to return on command.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 60 feet and a long range of 120 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant creature type and/or a huge sized creature or larger, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage: Additional, Damage: Additional, Damage, Combat, Versatile, Push
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