The Wand of spirits appears as a 12" wand made of blackthorn and is decorated in 10 runic symbols with the name of its creator.
You can use an action to summon a spirit with the wand up to 20 feet. You determine the creature by rolling a d10 and consulting the table. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once used three times, the wand can't be used again until the next dawn. Only usable to its creator.
|
SPIRIT CHART |
|
|
1 |
|
|
2 |
|
|
3 |
|
|
4 |
|
|
5 |
|
|
6 |
|
|
7 |
|
|
8 |
|
|
9 |
|
|
10 |
|
Notes: Only usable to its creator.
Comments