Wondrous Item, uncommon
The glasses are magical in nature and are designed for people suffering from Farsightedness and help find things.
- Size Adaptation: They adjust to fit any creature that attunes to them.
- Wisdom (Perception) Proficiency: Grants proficiency in sight-based Wisdom (Perception) checks. If already proficient, the wearer can make these checks with advantage.
- Charges and Bonus Action: The glasses have 2 charges and allow the use of bonus action to expend a charge for the “Target Acquired” skill.
- Charge Regeneration: All expended charges are regained at dawn.
- Target Acquired Skill: Activating this skill doubles the range of the wearer’s next spell, cantrip, or ranged attack, ignores three-fourths cover, and if the target is unaware, the wearer can roll the attack with advantage.
Notes: Advantage: Perception, Target Acquired. Using a bonus action, you may activate the runes within your glasses to see further for a couple of seconds. The range on your next spell, cantrip, or ranged attack doubles. You also ignore three-fourths of cover when using this ability. If the target is unaware you are aiming at them, you may roll the attack with advantage if it requires you to make an attack roll., Put on, Buff, Detection, Combat, Eyewear, Artificer, enchantment
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