Weapon (longbow), legendary (requires attunement by a Player must be a ranger of Good alignment (Neutral Good, Chaotic Good, Lawful Good). If player tries to attune and does not meet this player takes 3D12+8 Damage (cannot be saved or reduced) Lawful Evil Characters take full damage.)

Each arrow, when nocked always meets its target

Examples of such weakness would be:

           Trolls – arrows would take on fire or acid type damage

Caster type mobs (wizards…etc…) – Silence for 2 turns (Only silences the caster targeted and not an AOE effect)

Arrows could take on any of the elemental dmg types fire, ice, etc… based on tgt weakness to such dmg

If no dmg type is weaker among any of the options…. Arrow could reduce saving throw of next spell cast on tgt from any player in the party

If tgt is a highly armored melee fighter, the arrow could do an entangle type affect, reduce AC for next attack by any party member not to exceed a loss of 2 AC

In addition to parting such advantages to attacks, the bow also has a disadvantage.

           Equipping (to include carrying) this bow also makes the user have a Str bonus of 0. This does not reduce the user’s strength score, but only changes the modifier to 0. If user has a negative modifier to Str already, the bow would have no effect in this area.

This bow also, once attuned to the user, will make them weak to a random elemental type dmg. This means user will have disadvantage vs. that particular type of element on their saving throw.

On a crit roll…. The arrow will do max dmg once and have 2 additional dmg rolls.

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Player must be a ranger of Good alignment (Neutral Good, Chaotic Good, Lawful Good). If player tries to attune and does not meet this player takes 3D12+8 Damage (cannot be saved or reduced) Lawful Evil Characters take full damage., Ammunition, Heavy, Range, Two-Handed, Slow

Sianteal