Damageshift. When you finish a long rest, choose any elemental damage type that you have received while wearing this armor. This armor makes you resistant to that type of damage. The armor changes color and form to match the damage type it is resistant to. The following elements are the damage it can be resistant to, it's also what visual effect the armor takes.
- Fire resistance, the shoulders alight with fire.
- Lightning, a little white crackle runs through the armor as if it was painted on.
- Poison, it turns black.
- Ice, it turns blue.
- Acid, turn transparent
Any creature that wears this armor, but isn't attuned to it treats this armor as it's standard variant (Spiked Armor), although it gives off a faint aura of transmutation magic.
You do not need to be proficient in any kind of armor to wear it. However, being proficient in heavy OR medium Armor does removed the disadvantage on your stealth checks.
Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.
Notes: Stealth Disadvantage: Remove, Combat, Warding, Stealth Disadvantage
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