You have a +4 to hit with this book. If you have proficiency with this book, you can add your proficiency bonus.
If you roll a 20 or higher with this book, you can roll a d4 to have something special happen to the enemy. This book usually does 1d8 + your intelligence modifier.
1- Noah's Ark: The book tries to fly into the enemy, with water surrounding it, and an Ark on top. The enemy must make a dexterity saving throw of 16 or higher. If the enemy fails, a wave of rushing water and a medium sized Ark fly into the enemy, and do 5d20 damage.
2- Song Of Achilles: Thousands of arrows fly out of the book, and into the enemy. The enemy must make a dexterity saving throw of 16 or higher, or take 10d8 piercing damage.
3- Know No Fear: A Space marine comes out of the book and attacks using a chain sword, the enemy must make a DEX saving throw of 16 or higher 10d10 slashing damage.
4- The Declaration Of Independence: An old man comes out of the book with a scroll, and starts speaking to the enemy in an old english accent. The enemy must make a intelligence saving throw of 16, or take 6d12 psychic damage
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Bludgeoning, Damage: Force, Damage: Piercing, Damage: Slashing, Damage: Psychic, Finesse, Light, Thrown, Nick
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