A two pronged Spear made of what seems like black bones. It's design seems crude, clearly imperfect yet a dark power eminates from it. It has glowing purple lights that randomly come to life as if the weapon itself was alive.
The Arch Duke's Spear is considered a +2 Spear to overcome magical resistances. The Arch Duke's Spear deals an extra 1d4 necrotic and 1d6 lightning damage on a successful attack.
When attuned to the Arch Duke's Spear you can summon spears of bones to appear from the ground. All within range must do a DC 17 Dexterity save or take 4d10 piercing and 1d10 necrotic damage and are restrained till the end of your next turn. On a successful save they take half damage only. You may use this feature once per long rest.
When throwing Arch Duke's Spear it deals an extra 2d12 lightning damage on a successful attack and you may make it come back to your hand as a bonus action. If it is still inside of a target they take 2d8 lightning damage as it comes back to your hand.
When you hit a critical hit with this weapon the target must do a DC 17 Constitution saving throw or become cursed. While cursed the target takes an extra 1d6 of damage on every attack hit against it and it has disadvantage against Wisdom and Constitution saves and checks.
Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage: Necrotic, Damage: Lightning, Weapon Property: Finesse, Blood Hunter, Fighter, Paladin, Ranger, Barbarian, Thrown, Versatile, Sap
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