Wondrous Item, rare (requires attunement by a by a sorcerer)

The Arcane Conduit Gauntlet is a mystical artifact designed to enhance the innate magical abilities of a sorcerer, allowing them to channel the wild arcane energies with unparalleled precision. Crafted from shimmering mithril and etched with arcane sigils, the gauntlet crackles with latent magical power, ready to unleash its potential in the hands of a skilled sorcerer.

Arcane Resonance: While wearing this item you gain a deeper connection to the raw arcane energies of the cosmos. This connection manifests as a +1 bonus to all spell attack rolls and to your spell save DC.

Elemental Attunement: You can use this item to channel elemental energy into your spells, imbuing them with additional effects. When casting a sorcerer spell that deals damage you can choose to enhance the spell with an additional element.

  • Acid - The area where the spell takes place is now filled with harsh, airborne chemicals. The first time a creature enters this area on their turn or starts their turn in that area, they take 1d4 acid damage. Creatures that don't need to breath are immune to this damage. These harsh chemicals linger for 10 minutes unless dissipated by a gust of wind.
  • Cold - You fill your spells with a core of arcane ice that, on impact, explodes outward causing each creature in the area of the spell must make a DC 12 DEX save or be coated in a layer of ice, giving them disadvantage on their next DEX save. The area is also treated as difficult terrain until the start of your next turn.
  • Fire - The wild magic within you comes forth and shrouds your spell in magical arcane fire. When a creature takes damage from your spell they take and additional 2d4 fire damage as they are wreathed in that magical fire.
  • Lightning - Your spell is bolstered with blinding magical light. On impact with a creature that light fires out toward the target. Each affected creature must make a DC 14 DEX save or be blinded until the end of your next turn. Creatures that don't rely on sight are immune to this effect.
  • Thunder - Your spell is enhanced with a magical, explosive force. Each creature affected by your spell must make a DC 14 STR save or be knocked prone as a thunderous might forces them down.

Notes: Bonus: Spell Save DC, Bonus: Spell Attacks, by a sorcerer

GracedMidget

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